Choose an objective for the round.
Battleplans define initiative, draw amount, hand size, Aurion reward, and the objective required to earn it.
A dark fantasy strategy card game of battleplans, tribute, tactical deployment, hidden gambits, and lane combat.
The current database contains 96 units, 16 equipment cards, and 19 gambits.
Battleplan, tribute, deployment, and combat are the current battlefield phases.
Battleplans define initiative, draw amount, hand size, Aurion reward, and the objective required to earn it.
Cards carry a tribute cost in TP. Deployment places cards across front and back rows spanning three battlefield lanes.
Defeated units, successful strikes, abilities, and completed battleplan objectives award Aurion. The first side to 25 wins.
Card totals and classifications below are calculated directly from the current game resources.
Real rules and lore from five
current game resources.
“Why Rodry? Why take the young captain and leave a broken thing like me in the mud of Valenreach?”
Swift — This unit cannot be parried. Spiked — If this unit is destroyed in a Clash, the attacker is also destroyed.
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+2 AurionHave your Center Lane Unit successfully survive this Combat Phase.
+2 AurionEnd the Deployment Phase with an active Front Row unit present in all three lanes simultaneously.
+2 AurionWin a Clash where your attacker destroys an enemy frontline unit by 3+ AP, or land a Monarch Strike with a unit that has 3+ AP.
Filter by race, type, rarity, tribute cost, and ability category. Inspect the exact stored rules and lore.
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